
Fashion folks like Tom Ford and Miuccia
Prada aren't the only design predators these days
mining the '60s and '70s. Look inside virtually
any current design publication - Elle Decor,
Wallpaper, even House Beautiful - and you're sure
to encounter spreads showcasing shag carpeting,
Lucite chairs, and lava lamps. High architecture
culture has jumped on the bandwagon as well;
recent exhibitions in New York like "Achille
Castiglione: Design!" at at MOMA,
"Utopie's Inflatables: The Inflatable
Moment" at the Architectural League, and
"Shiro Kuramata" at the Grey Gallery
all take a retrospective glance at the recent
past. However, in the case of another show,
"Archigram: Experimental Architecture,
1961-74," looking back is looking forward.
Mounted at the Thread Waxing Space in New York
last spring and currently traveling in the US,
these startling drawings and models not only
recapture a vital moment in '60s English
architecture but compel us to think about the
future of the discipline - forcing us, in fact,
to consider whether it has become a thing of the
past. Archigram
was christened in 1961, when a group of dissident
British neophyte architects - Warren Chalk, Peter
Cook, Dennis Crompton, David Greene, Ron Herron,
and Mike Webb - joined forces to produce an
alternative architectural broadsheet as a venue
for their drawings and collages. In keeping with
their enthusiasm for the immediacy of
information-age electronics, they called the new
publication Archigram, liking the title's
association with "telegram" and
"aerogramme." When critics like Reyner
Banham began referring to the work of the
Archigram Group, the name stuck and this
architectural collaboration was born.
Archigram's
agenda was to inaugurate a "new generation
of architecture" that at once developed and
critiqued Modernist precepts. Like the group's
Modernist forebears, the members of Archigram
were careful readers of culture, their work
shaped by the question of how architecture could
keep pace with and respond to social change. But
Archigram differed from mainstream Modernists on
one fundamental count that had far-reaching
implications for their practice: they
wholeheartedly embraced what many of their
countercultural contemporaries shunned - postwar
consumer culture.
Archigram's
vision of technology in particular was framed
through mass culture; they updated the
Modernist's love of mechanics with a James
Bond-like fascination for (some might say
fetishization of) electronic gadgetry. Projects
like Living 1990 incorporate inflatable beds,
hoverchairs, and robots, all run by a Master
Control panel-sophisticated boy-toys that put
Hugh Hefner's bachelor pads to shame. Archigram
was even more enthusiastic over vehicles than
their Modernist predecessors, treating these
mass-market products not merely as models for
architecture but literally as architecture. If Le
Corbusier's Villa Savoye was as efficient as the
car parked in the front drive, Mike Webb's
Drive-in Housing goes one step farther, literally
merging car and building into a single hybrid
structure.
Popular
culture registers in other ways as well. Warren
Chalk's 1963 prize-winning competition entry for
Montreal Tower shares affinities with the
architecture of NASA control stations; even its
manner of graphic presentation (Ben-day dots with
slogans reading "Zoom . . . into a pop-up
world") is indebted to comic books filtered
through the eyes of Roy Lichtenstein, Andy
Warhol, and James Rosenquist. Later drawings by
Ron Herron from 1969-70 shamelessly employ
photomontage, air brush, and psychedelic
pattern/graphic techniques borrowed from Milton
Glaser-designed album covers.
Archigram's
most radical innovations, however, were inspired
by their ambition to create an architecture that
did not so much capture the look of consumer
capitalism as obey its logic. "The
prepackaged frozen lunch is more important than
Palladio," quipped Peter Cook in 1967. The
most memorable projects take as a point of
departure merchandising concepts like
expandability, planned obsolescence, and consumer
choice - principles that rocked the very
foundations of a profession grounded in notions
of permanence and good taste. These spirited
proposals obsessively investigate the question
posed by Cook: "What happens if the whole
urban environment can be programmed and
structured for change?" Rather than
increased profits, Archigram's vision of a
throwaway architecture was fueled by the promise
of personal freedom. Acknowledging the precarious
state of modern subjectivity was a source not of
consternation but of celebration. The group's
ideal client - sadly, they never realized a
single building - was a modern nomad, always on
the move.
Archigram's
earlier and perhaps most renowned projects,
created in the first years of the '60s,
facilitate this itinerant lifestyle through vast
visionary proposals for alternative cities.
Reversing the normal hierarchy, Archigram was
more interested in infrastructure than rooms, and
they were one of the first to reveal the service
elements - structure, utilities, and mechanical
systems - that architects normally conceal.
Projects like Plug-in City envision vast
sprawling megastructures, giant skeletal frames
that accept prefab removable dwelling units
(modeled after NASA space capsules) hoisted into
position by giant rooftop cranes. In one of the
great drawings of modern architecture, Walking
City New York, 1964, Ron Herron pushes the idea
of mobility to the hilt: forty-story
anthropomorphic buildings equipped with
telescoping legs literally move across the
landscape.
Of
course, these visionary proposals were fiddled
with contradictions: the infrastructure becomes
obsolete just as rapidly as the capsule units it
supports; the megastructures were every bit as
monumental and totalizing as the static buildings
they were meant to replace. Archigram's
optimistic embrace of consumer capitalism and
consumer choice was naive at best - seemingly
unaffected by the ideological critiques launched
by their contemporaries that outlined
capitalism's amazing capacity to shape rather
than merely respond to desire.
Nevertheless,
Archigram's earlier visionary images were and
continue to be enormously influential.
Infiltrating the architectural unconscious, they
generated numerous built spin-offs, from the
megastructures of the Japanese Metabolists
produced in the '60s to the High-Tech structures
still being erected today by such established
architects as Norman Foster, Renzo Piano, and
Richard Rogers. Evidently, all that goes around
comes around. Just take a look at Rem Koolhaas'
urban propositions in S,M,L,XL, or Plano's Kansai
Airport, a mile-long shed built on a man-made
island off Osaka. Archigram's notion of thinking
big about infrastructure is back.
Like
them or not as buildable propositions, the
renderings produced during the first half of
Archigram's short-lived career are unquestionably
bold and sexy. Yet for all the originality of the
early images, the group's later, less celebrated
proposals focusing on software rather than
hardware are perhaps more prescient as far as
contemporary architectural concerns go. Although
created long before the invention of today's
sophisticated computer-modeling programs, these
hand-drawn images of the late '60s and early '70s
anticipate one of the central issues facing
contemporary architectural practice: the enormous
impact of digital technologies and global
information systems on the body, space, and human
interaction.
Take
Mike Webb's extraordinary series of drawings for
the Cushicle, an inflatable body suit containing
food, water supply, radio, and miniature
projection television (a concept that would
resurface in David Greene's Inflatable Suit-Home
of 1968). Collapsing the distinctions between
body, clothing, media, and shelter, these
projects enable the modern nomad to satisfy his
or her every whim unencumbered by the material
restrictions of traditional architecture. In the
Instant City projects of 1969-70, Archigram
shifted their concerns from buildings to
"events," wedding their ongoing
interest in electronically aided responsive
environments to a newfound enthusiasm for rock
festivals. Here the architect-turn-promoter
discards bricks and mortar in favor of an
assembly of both low- and high-tech components -
helium balloons and holographic projection
screens, airships and audio-visual systems - that
can be temporarily erected for staged events.
Intended to render obsolete the categories of
capital and province, these roving metropoles
(hybrids between a rock concert and a teach-in)
graft themselves onto local communities, planting
progressive ideas before packing up and moving
on. In an attempt to approximate the fleeting,
fast-moving quality of electronically generated
imagery, Archigram's later projects become
increasingly dematerialized, relying less on
traditional tectonics to realize their dream of a
spontaneous and constantly changing architecture.
Perhaps
reflecting the late-'60s counterculture's growing
disillusionment with technoculture, understood
largely as a destructive force in the age of the
Vietnam War and the ecology movement, Archigram's
final projects culminate in the complete
evisceration of architecture. In David Greene's
Bottery of 1969, a working class "Joe,"
fishing pole in hand, enjoys an afternoon in the
country by plugging his portable TV into the
nearest "Logplug." In this
"cybernetic forest," an updated version
of the traditional English garden, all vestiges
of traditional building have been replaced by
invisible networks of information.
In
tracing the evolution of Archigram's attitude to
media and technology, a trajectory that led from
grandiose megastructures to modest interventions,
we come face-to-face with the same thorny
question the group precociously grappled with
more than twenty-five years ago: What impact will
the advent of new technologies - specifically,
media and digital information systems - have on
architecture? Not surprisingly, some responses to
this question today share an uncanny affinity
with those first visualized in Archigram's own
projects. Many practicing architects perpetuate
Archigram's early optimism about the promise of
new technology, especially in its capacity to
revolutionize building design. The work of Frank
Gehry and Peter Eisenman are only two examples
that show how computers allow for the description
and fabrication of complex new forms never before
possible. Electronically generated images are for
some contemporary architects what the I-beam was
for Mies; Rein Koolhaas and Jean Nouvel wrap
their facades in skins composed of digital
displays reminiscent of Archigram collages.
By
contrast, others maintain that while the
consequences of new technologies on culture are
enormous, their actual impact on the future
design of the built environment will be
insignificant - more a matter of rewiring
existing structures than inventing new ones.
According to this skeptical view, the products of
the electronic revolution are fundamentally
different from those mechanical artifacts that
inspired the first Modernists to fashion a new
architectural vocabulary; immaterial bits of
information generated by invisible signals do not
constitute promising raw material for the
invention of new architectural forms. Still
others, taking this argument to its logical
extreme, reach a conclusion similar to the one
illustrated by Archigram's last project. These
naysayers predict computers will ultimately put
the profession of architecture as we know it out
of business, facilitating new forms of social
interaction that no longer require traditional
architectural support. (An anecdote recounted by
David Greene in the prologue to the exhibition
catalogue wittily sums up this point of view: if
a person on the street using a mobile phone tells
you he or she is going to the office, "on no
account say, 'But you are already in your
office.'") Following in Archigram's
footsteps, architects must radically rethink
their roles and identities, shifting their sights
from actual to virtual space.
Will
the information revolution revitalize or kill the
architectural profession? It's hard to imagine
that an exhibition as upbeat as this one can
ultimately provoke such a timely and unsettling
issue, but that is precisely its genius. At first
glance, it might seem paradoxical that
Archigram's visionary images, for all their
anticipation of the impact of digital technology
on architecture, were so lovingly handcrafted
(one highlight of the show, Mike Webb's exquisite
pencil drawing of an escalator, brings to mind
Leonardo's architectural sketchbooks). But
perhaps this discrepancy between content and
technique is in keeping with the spirit of
Archigram, yet another example of built-in
obsolescence.

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Courtesy Artforum,
October 1998, "Archigram: Designs on
the Future," by Joel Sanders
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